Internet, Television and Video Game's negative affects on Families

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Children and teenagers are continuing to become more involved and obsessed with digital media;substituting the interet with reality.
Jennifer Lacko & Chris Kology


"A 2003 survey of parents by the Kaiser Family Television is also impacting the
Foundation found that 26 percent of children
under age two have TVs in their bedrooms. On any
given day, 68 percent of children under two will sit
in front of a screen and will spend an average of
two hours and five minutes doing so, the Kaiser
survey reported. The study also found that a third
of children live in households where the television
is left on all or most of the time."


- Based of this quote from Tech Tonic, we feel that it is evident that television is impacting the relationship between children and their parents, starting at the age of two. Television is also impacting the relationship between children and their parents when it is constantly left on; resulting in a replacement of human communication within families.

“Roughly half of parents say they limit video
game playing time and check ratings to select game
purchases,” the Kaiser Foundation reports, “but
only 13 percent of kids report time limits and fewer
(7 percent) say their parents did not allow them to
purchase a game because of its rating."


- Due to disinterest among parents and their child's video game usage, very many children are partaking in adult-oriented video games; demonstrating a lack of interest between parents and their children, creating a negative impact within households.

"A majority of parents say they enforce time limits on
internet use, surf together, and check up on sites
their children have visited, but most teens say they
do not have time limits or go online with their parents,
and less than one-third believe their parents
have ever checked where they have gone online.”


- Though parents have stated that they have enforced restrictions on their child's internet use, in reality many parents don't enforce internet rules; which is another example of a growing gap between parents and children.







Work Cited:

Alliance for childhood. (2004). What's wrong with a hightech childhood?. college park, MD.